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open-access-imgOpen AccessApplying an e-PBL Platform to Develop a Storytelling-Based Arithmetic Card Game
Author(s)
Liling Hu,
Shian-Shyong Tseng
Publication year2016
Publication title
matec web of conferences
Resource typeJournals
PublisherEDP Sciences
Mathematics is a very important learning subject. Mathematical knowledge can be learned by traditional or distance learning, but the mathematical problem solving ability is hard to improve without experiences through practice. Therefore, developing an interesting learning game to enhance students problem solving ability is the major concern in this paper. Since the storytelling strategy has been proved to be useful to enhance the students thinking ability, we develop a storytelling-based arithmetic card game to encourage and guide students to speak out their thinking process of problem solving, where the e-Project-Based Learning (e-PBL) platform has been applied to brainstorm the characteristics of the game and construct the storytelling script. Thus, the misconceptions can be easily diagnosed. To evaluate the performance of our approach, 40 5-grade primary school students have participated in the storytelling-based arithmetic card game experiment. The experimental result shows that the storytelling-based learning can enhance the mathematical problem solving ability via playing the game
Subject(s)artificial intelligence , brainstorming , computer science , construct (python library) , interactive storytelling , linguistics , mathematics , mathematics education , multimedia , narrative , operating system , philosophy , process (computing) , programming language , storytelling
Language(s)English
ISSN2261-236X
DOI10.1051/matecconf/20164401013

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